Monday, February 27, 2017

Week 6 Assignment 6-2


My students recently play Diablo quite often. It is an action role-playing hack and slash video game. Players can choose from three types of characters: the Warrior, the Rogue, and the Sorcerer. Each of them has various skills and attributes.

In this video game, the players are fully engaged and motivated by both extrinsic and intrinsic motivators. For example, players will get rewards and improve their skills and levels, a kind of extrinsic motivators, if they play well in the fight. The role playing function in the video game allows players have explicit choice on their own, which enhance intrinsic motivation. The needs and increasing demands for skills and thinking offer the players a sense of challenge bit by bit which is an intrinsic motivator. In addition, the players can decide what equipment to purchase and where to fight, which give them a sense of control to improve their intrinsic motivators. The collaboration in group work to win the battle also engage players. The consequences of the game can be shared online so that players enjoy more. This game integrates both intrinsic and extrinsic motivators as well as the Six Cs to engage players.

Several of the motivator design in this game may be applied in my classroom. For example, as an extrinsic motivator, I can set rewards for top students who perform well in playing pianos. I can also group students and ask them to compete against each team, which give them a sense of challenge and collaboration to prompt their intrinsic motivators. In addition, I can also invite students to give mini-lesson in the classroom so that they have a sense of control and are more responsible.


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