My students recently
play Diablo quite often. It is an action role-playing hack and slash video
game. Players can choose from three types of characters: the Warrior, the
Rogue, and the Sorcerer. Each of them has various skills and attributes.
In this video game,
the players are fully engaged and motivated by both extrinsic and intrinsic
motivators. For example, players will get rewards and improve their skills and
levels, a kind of extrinsic motivators, if they play well in the fight. The
role playing function in the video game allows players have explicit choice on
their own, which enhance intrinsic motivation. The needs and increasing demands
for skills and thinking offer the players a sense of challenge bit by bit which
is an intrinsic motivator. In addition, the players can decide what equipment
to purchase and where to fight, which give them a sense of control to improve
their intrinsic motivators. The collaboration in group work to win the battle
also engage players. The consequences of the game can be shared online so that
players enjoy more. This game integrates both intrinsic and extrinsic
motivators as well as the Six Cs to engage players.
Several of the motivator
design in this game may be applied in my classroom. For example, as an
extrinsic motivator, I can set rewards for top students who perform well in
playing pianos. I can also group students and ask them to compete against each
team, which give them a sense of challenge and collaboration to prompt their
intrinsic motivators. In addition, I can also invite students to give
mini-lesson in the classroom so that they have a sense of control and are more
responsible.
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